feat: support named switchable layouts
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@@ -168,7 +168,7 @@ func Run(configPath string, cfg config.Config, debug bool) error {
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}
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defer procKillTimer.Call(0, shiftTimer)
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log.Printf("ready: Shift+drag snapping=%v, overlay=%v, %d hotkeys", cfg.ShiftDrag, cfg.Overlay.Enabled, len(e.hotkeys))
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log.Printf("ready: layout=%q, Shift+drag snapping=%v, overlay=%v, %d hotkeys", cfg.ActiveLayout, cfg.ShiftDrag, cfg.Overlay.Enabled, len(e.hotkeys))
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logMonitors()
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var msg message
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for {
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@@ -419,7 +419,7 @@ func (e *engine) snapAtCursor(hwnd windows.Handle) (bool, string) {
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e.mu.RUnlock()
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l, ok := cfg.LayoutFor(mi.device())
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if !ok {
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return false, fmt.Sprintf("no layout matches monitor %s and no wildcard layout exists", mi.device())
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return false, fmt.Sprintf("active layout %q has no entry for monitor %s and no wildcard fallback", cfg.ActiveLayout, mi.device())
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}
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work := toLayoutRect(mi.Work)
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zi := layout.ZoneAt(work, l.Zones, 0, layout.Point{X: p.X, Y: p.Y})
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@@ -690,5 +690,5 @@ func (e *engine) reloadIfChanged() {
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_ = e.registerHotkeys()
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return
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}
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log.Printf("configuration reloaded")
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log.Printf("configuration reloaded: active layout=%q", cfg.ActiveLayout)
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}
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